Shadows of the damned what should i upgrade




















The first gem is sitting in Christopher's garden near the beginning of the level. After finding the first strawberry underground, continue straight, then take a left to find a red gem in the dead end. There's a non-dark tunnel you can sit in to kill the spawning demons for a while. It also has a big white gem in a crate. Before blowing open the huge cracked wall at the end of the stage, blow up the smaller door to the right first to find a red gem and a huge white gem.

Act 4 gems 1. As soon as you enter the forest, turn left and use an explosive to break the cracked log. Pass by it and blow open the wall to find the gem. In the first area with crawler cages, a small path leads to a gem 3. The second time you fall in the water off a bridge, head towards the drowning Paula.

Turn left and blow through a cracked log to get the gem. Now before going on, consider I consider this spot the best for farming in the game, due to speed and safety. Whenever you're in the water, up to 3 demons will appear. Step out of the water onto a land mass and they stop spawning.

So you can take them at whatever speed you like. There's even a drink machine right by the red gem area if you need it.

The only downside to this area is the inability to do the stomp for extra gems while in the water, but I still found it faster than any other area. When you see Paula run into a cave, turn right and follow the path to a cracked wall.

Head inside for some goodies and a red gem. Act 3 gems 1. During the first escape sequence, shoot the first barrel you come across to find the gem. In a darkness area, after a boss, you will see the exit straight ahead, down then up some stairs.

Instead, turn right at the bottom of the steps and go up to get the red gem first. Try to leave one of the hearts on your way for the trip back to avoid darkness damage. During the trek with the sushi light, you'll enter a dead end with some barrels. The lone barrel on the right contains the gem. Act 0 gems Act 0 gems Act 1 gem 1. Pick up all 50 white gems in the level to win a red gem at the end.

You should have 18 gems by the first save point and 21 by the second. If your count is low, quit out and reload your save before shooting the save point. If I may offer a general tip: don't go rushing in to collect white gems, or you'll regret it.

Stay on the left and wait until the path is clear. In the third circle, Gluttony, you'll enter a patch of darkness to shoot out some dark cores. After reaching the goat head in the middle of the darkness, continue on and turn left. Run down to the red gem at the end of the hallway.

In circle six, Heresy, you will fight a bunch of crawlers and an invisible demon. After beating them all, head toward the exit door, but turn around before passing through it. The red gem should be straight ahead. The seventh circle, Violence, has three cracked doors in it.

The first leads to some ammo boxes. The second has this gem in it. Continue on to door 3 to find this gem inside a crate. Get the gem before blasting the light barrels across from the door, or you will trigger a boss fight and miss your chance. In the eighth circle, Fraud, you will follow another sushi light around the stacks. After you reach the end gate, kill all the remaining demons until the gate opens. Before heading through it, step sideways into the darkness where a light barrel is sitting or was sitting, if you already shot it.

Facing directly away from the exit gate, run straight forward all the way to the gem, then turn around and head back to the exit.

Act 1 gem 1. Just like Act , you need to collect 50 white gems to win a red gem. Look to have 14 gems by the first save point and 28 by the second. Act 3 or 8! Before blowing through the second cracked wall in the level, head across a bridge to its left.

Take out the bird-head and get the gem out of a barrel. Get ready for some insane gem doubling. After the darkness takes over the city, you'll find a firework launcher behind a wood plank. Right next to it is a cracked door with the red gem. Basically, just do the trick every save point, and return here as often as possible. After stopping the darkness hand, but before entering the gate to chase Paula, pass by the gate and head behind some buildings.

Enter the darkness and shoot out three cores to unlock a small hut with the gem inside. You can return to it each time you go back to get copies of gem 2, except for the first time which occurs before finding gem 3. Just like Acts and You need to find 12 white gems before the first save point, 20 by the second, and 38 by the third.

You should have 41 total when you reach the boss, who will drop the last 9. Act 3 or 4 gems 1. After fighting the new electrical demon with the big pinchers, shoot open a barrel in the same room near the green mesh wall. Alternate between upgrading that and the machine gun attack, with the occasional gem tossed towards health. On that topic, always upgrade health when you're near death. It'll usually refill your health bar for free, and every little bit helps.

The pistol-type is good for long range fights at first, but eventually you're going to use the machine gun for that, as well as for crowd control. The shotgun is best for close range, and the torch form is great for lone enemies that aren't worth your ammo. It's about the same as any game with similar weapons, really. Just use common sense when picking the best weapon for a fight.

White: These are currency in the underworld. They can be used to buy drinks and ammo, as well as Red Gems. Red: These are upgrade Gems. They allow you to up the attack power of Johnson, as well as reload speed, capacity, etc.

This is the Monocussioner's second upgrade. It can shoot 4 bullets at the same time. To do this, hold the fire button until the weapon has 4 skulls. While holding Aim and hold the fire button to load up multiple skulls then release the hounds and enjoy! This is the final upgrade of the Monocussioner. When the 4 skulls are loaded, keep holding the fire button.

The four skulls will transform into a Skull BomB, which will explode seconds after being released. Release the fire button to shoot the Skull Bomb away.



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