Streets of rage 2 how many stages




















Blaze is the most balanced of the four, with an equal mix of power and speed. Max, on the other hand, is very slow, but he has a few moves that can just about remove an entire health bar if they connect. All the maneuvers you could perform in the first game, like vaults, back attacks, throws, and team attacks are mostly executed the same way. Max cannot vault like the other characters, but he can jump while holding onto an enemy, allowing for air throws and the deadly atomic drop.

Each character gets an assortment of special moves instead. Holding forward while pressing the special button does a different special that deals good damage to whatever foes are in front of you.

Enemies have received a major overhaul as well, providing much more of a challenge in the process. Galsias with knives, for example, slowly charge directly towards you, carrying a deceptive hitbox with them. Donovans love to knock you out of the sky, making it safer to approach them on the ground. Signals love to throw you, which makes them a lot less dangerous if you know how to recover from being tossed. Each enemy has their own distinctive patterns and quirks, which makes learning the game a lot more rewarding.

The entire game feels far faster and snappier overall, which makes everything feel immensly more satisfying. The game was universally hailed; as the Genesis was maturing, so did the game engine. More intricate fight moves, better soundtrack and more cartridge space for smooth graphics sold this game: it would be followed by the less successful Streets of Rage 3 a little more than a year later.

It has been released recently, in , on Nintendo's Virtual Console. It dropped the major character " Adam " from SoR, and he would not return as a playable character until Streets of Rage 4. X and broke the Syndicate Crime Organization 's hold on the city. Peace has returned to the streets, the once-vacant neighborhoods are being repopulated, and prosperity has returned to the city.

Adam has returned to the police force, while Axel and Blaze have moved out of the city and found jobs as a bodyguard and a dance instructor, respectively. On the anniversary of their victory over the syndicate, Adam, Axel, and Blaze reunite to celebrate and talk about old times. The next day, however, Axel receives a frantic call from Adam's younger brother, Eddie "Skate" Hunter , who returned home from school to find their house completely wrecked.

Worse, no one at the police station had seen or heard from Adam since early that morning. Axel and Blaze rush to investigate, and find a photo of Adam, in chains, laying at the feet of a man they know only too well. X and the Syndicate have returned, and, thirsty for revenge, have kidnapped Adam in the hopes of luring Axel and Blaze into a trap. Adam's disappearance marked the beginning of a new nightmare.

The original PC version of "Go Straight" is similar to this version. Despite the name, Koshiro hypothesizes that this version was him tweaking and making improvements to Go Straight after his final deadline. How it ended up in the sound test remains a mystery. An animation for Donovan in the air with a pipe, and using it exists, but goes unused. This concept was later put to use in Streets of Rage 4. The tiles can also be seen loaded into VRAM.

There is an unused animation in the game for Jet's appearance: he flies up from below the screen. It was likely changed because of how slow and dull it is. The US version just uses a regular 2. When you see Mr. X in the last level, he's smoking a cigar in the Japanese version. Grappling with them is futile and will only get you thrown across the stage. They've got a mean punch, and will block and move away if threatened. Knock them off, and they become far less deadly - many don't have the health to survive the fall!

Their bikes will explode if left alone, and some throw bombs. They can leap around the level, as well as circle around you, making them harder to hit.

They can throw you, and dodge away from your attacks very quickly. Other than that, they have lightning-fast punches, and an energy-punch attack similar to Blaze's. If you can get one in a grapple, don't be afraid to let loose. Avoid the "takedown" attack if at all possible. It can be damaged in many ways, but aerial attacks seem to work best. It'll knock you off your feet as it sweeps across the stage.

Incredibly agile, very hard to hit, can counter just about everything you throw at it. Grappling is almost always futile, unless you can catch it from behind. Go in with a reaching weapon, and you'll have a bit more of a chance. FAT GUYS: More annoying than dangerous, these guys will move surprisingly fast across the screen, slap you down, belly-flop on you and - yes!

They have an irritating snigger, too. Jumping attacks seem to be the way to go, but watch for the rush punch attack.

Still, very vulnerable to grappling moves. They dart around, jabbing, uppercutting and using a quick rush punch. Don't try to grapple them; they have a very violent reaction to you doing so. Bear, Bear Jr. They don't have any real defenses other than their weapons, so get in close and immobilize them. They explode when defeated, and will electrocute you if you grapple too long without attacking. Very few were manufactured, thankfully; you'll see your first one on stage 7.

On 2-player mode, the item count is roughly 1. The first few screens are as easy as the proverbial pie. The mailbox on the first screen has a moneybag in it. On the downward slope, the first box has an apple, and the second is empty. The box after that has a Knife, so use it on the R-Signal there. The MC. K who jumps out of the manhole is carrying a Pipe, which might come in handy. The next two boxes have money and an apple; Altet will have another Pipe, and a Galsia will be running across with a Knife.

In the area with the parked car, Jack will appear after you've dealt with any hangers-on. A chicken is underneath the uppermost sign. Jack has unlimited knives, but the Pipe should make short work of him. Inside the bar, the tables and chairs can be broken for items - the first of which is a moneybag and an apple. You'll get two more moneybags from the next few chairs, and another apple near to where Electra's standing. Speaking of which - she's weaker than her "sisters", and her whip can't electrify you.

Barbon is waiting for you out back, and doesn't take too kindly to you beating the crap out of his clientele. There's a chicken under one of the trash cans. As in most boss battles, don't bother about the small fry - cut the one that matters. K, Altet, Jack, Electra, Barbon. After taking on one or two Bikers, you'll find two more drums with a Pipe and an apple inside.

Many Bikers will now come at you. Some will throw bombs, others will ride across the screen until you knock them off. Blade, a tougher Biker, is waiting at the end, along with a chicken and a gold bar inside the drums. There's a Karate Master inside the truck. The Bikers along the wall will attack once he's dispatched, and another Karate Master will join you.

The boxes contain money bags and an apple. At the under-construction section of the bridge, head up to the top-left corner of the screen and press B for an extra life. You'll find a moneybag under the second barrier, and an apple under the next. Just before the boss, you'll find a chicken and a moneybag. Jet makes his entrance. The key with this battle is never to stay in one place for any length of time, as he'll be quick to swoop down on you.

A Mist comes in from the left with a Pipe - take it from him. The nearby box has a Knife, but I think you'll like the Pipe better. The next box contains an apple. Inside the arcade, the machines Bare Knuckle can be smashed open, usually for money. After all, who keeps food inside arcade machines anyway?

You'll be met with stronger Signal-type enemies and the usual scum. Climb aboard the pirate ship. A Joseph will be running across with a Knife, if you want it.



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